TILE GENERATION
Tileset generation uses a template-based mosaic with Bayer ordered-dither seam blending and palette quantisation. The output is the full 47-blob 8-neighbour set — every terrain combination explicit (no engine-side auto-derivation), so importers that consume the canonical 47-set drop it in without losing your hand-painted inner corners. The same generator runs in your browser for the live preview AND on the server for the authoritative export — what you see is exactly what you get.
Generation is mid-edit: you can tweak any of the 6 patches and hit Generate again at any point in the wizard. The result lands in the Live Preview pane on the right; the Tileset tab shows every blob in the 47-tile set composed against your background.